osMW Online
Est.2006·Reborn 2025
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Skills

Skill targets, base mana costs, and level-one effects.

Updated

  • Blizzard I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Blizzard II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Blizzard III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Blizzard IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Chaos I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Chaos II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Chaos III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Chaos IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Death I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Death II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Death III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Death IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Drain I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Drain II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Drain III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Drain IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Enhance I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Enhance II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Enhance III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Enhance IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Evil I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Evil II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Evil III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Evil IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Fire I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Fire II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Fire III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Fire IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Flash I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Flash II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Flash III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Flash IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Frailty I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Frailty II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Frailty III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Frailty IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Heal Other I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Heal Other II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Heal Other III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Heal Other IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Hypnotize I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Hypnotize II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Hypnotize III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Hypnotize IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Ice I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Ice II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Ice III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Ice IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Keen Eye

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Multi Shot I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Multi Shot II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Multi Shot III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Multi Shot IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Poison I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Poison II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Poison III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Poison IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Protect I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Protect II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Protect III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Protect IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Purge Chaos I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Purge Chaos II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Purge Chaos III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Purge Chaos IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Reflect I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Reflect II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Reflect III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Reflect IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Repel I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Repel II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Repel III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Repel IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Speed I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Speed II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Speed III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Speed IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Stun I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Stun II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Stun III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Stun IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Un-stun I

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Un-stun II

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Un-stun III

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

  • Un-stun IV

    Mana cost increases with skill experience. Targets and duration shown are the starting values.

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